Sunday, July 7, 2013

Bratz Animated Movie Pitch

The Leader
The most difficult and complex of all the hairstyles I worked with. This is my favorite design though.
With a little love from Larry.
 The Troublemaker (my version)
The trouble maker was very tricky. I liked this version, but it needed something more to push the glamour. Again, Larry saved my bacon and brought in the glitter shoes, the sequin skirt, and the bedazzlement. Way to go Larry!

 Meygan
A last minute request to add to our designs, I'm afraid Meygan primarily just needed to be "styled" to fit  with our final product.
 The Lawyer
The lawyer character went through some changes. Originally, a creepy homeless guy, he still retained his Grinch/Wormtongue persona, but as the story demanded an increasing amount of scheming and a girl band angle, a more powerful occupation was needed.

 The Momager
The overbearing mom who tries to manage her daughter's life.
Mom + Manager = Momager.
Basically, this a Bratz girl gone bad. 

 The Protagonist - before and after
The Protagonist was one of the easiest and hardest characters to make. Making the "ugly duckling" stage was fun and came pretty naturally, but once I had to design the stylish "swan" version, it became much more difficult. For one thing, there were three of us working on the project, so we were constantly looking at each other's work to make sure each character was unique, but fit into the same world. On top of that, the protagonist needed to remain unique outside of the other four characters. Stylish, but new to being stylish. Above, is where I left off, as we were three guys in uncharted territory, we started a round robin paintover session every couple of hours to keep things fresh. Larry dialed in the Swan just right. You can see his finished version here.

While we didn't get to pursue this pitch beyond this preliminary inspiration round, we tried a few things to push the style of the concepts by mixing  graphic clarity with realistic textures. While the outfits have always been the selling points for the Bratz, we also spent a lot of time photocollaging and styling the hair to have unique shapes. The outfits tend to have many layers and directly using photoreference added a level of detail that kept the hair as interesting and as glamorous as the outfits.

 North High
Chic Street
Rodeo Drive, Beverly Hills was the basis for Chic Street, the main drag in the town of the Bratz world.

A couple years back, I was asked to work on a pitch for a Bratz animated movie. Bratz had been below the radar for a little while during the legal battles with Mattel, and this was one avenue that was being explored to bring the franchise back. The story idea was centered on the makeover genre. The protagonist would start out as the "ugly duckling", but after becoming friends with the Bratz girls, she would find her own unique style and emerge as a stylish and confident "swan." Together, with Jack Sy and Larry Quach, we were able to create a fair amount of work in a very short amount of time.

Friday, June 14, 2013

Monopoly World Cities Concepts

No, there are no littler people in Monopoly. This is a model village of a rural German town.

I loved my model village, but the above concept looked a little more gardeny and became the approved of design.
The last Monopoly project I worked on was Monopoly World Cities. The premise was that each color of the board was a small world version of a different world country.  Jack Sy and Alex Leon, who helped me on the Future Monopoly project as well, managed to handle most of the design work for this,  but I did get to tackle a few things. While the early steps of a property in the other games usually just consists of a sign post or garden, the early stages of the World Cities properties were supposed to be these mini parks. Instead of having a small focus in the middle, they needed to be modular and work as quarters. The Spain design is a little bit of an exception, but the idea was, that as soon as two quarters of the property were bought, it would change to the fountain. Any additional quarters of property that were bought would stay only display the bush arrangements.

Future Monopoly - Income Tax Building.


Whoa! Almost missed posting my favorite Future Monopoly design. I remember that this was one of the hardest designs to create. I mean really, what icon symbolizes Income Tax? The Income Tax Monopoly card symbol, a diamond within a diamond, didn't feel very powerful.


I tried some casino-esque varitions, and then some vault/fortress types with giant hands or pincers that would grab money, but nothing really looked well-considered. Still, we needed something oppressive, strong, and intimidating. I started with a box for the the building design since everything needed to fit within a rectangular perimeter. To make it oppressive, I tried to have the building literally look down on the player, so I just leaned a side out over the sidewalk and added a red eye sensor. The spire became an antenna and boom, the "big brother" evil machine overlord design was born!

Thursday, June 13, 2013

Nintendopoly - Broadway Corner to Corner.



Looking back at my first couple years working in entertainment, the corner to corner concepts were some of the most complex paintings I had to work on. They needed to remain clean, required a lot of perspective work, accurate figure to building scale, and needed to match a well-known and established style. As difficult as it was, I've always been a big fan of paintings where there's a lot of activity happening. Just looking at this, you can see how the Nintendopoly City would have been busy and bustling, with something new and crazy happening on every block. It's a shame this pitch didn't make it past the concept stage.

Nintendopoly - King Boo's Hotel, Donkey Kong Parking and More.



Trading Properties Menu.

Hotel.

Free Parking.


Waterworks.
Waterworks.

Chance.


 Electric Company.


Nintendopoly - From Empty Lot to Hotel continued....




1 Hotel.
4 Houses.
Lot for Rent
 Lot for Sale.

We ended up further developing the concepts from my last post. I especially enjoyed making the electronic store facade.

Saturday, June 8, 2013