Showing posts with label nintendopoly. Show all posts
Showing posts with label nintendopoly. Show all posts
Thursday, June 13, 2013
Nintendopoly - Broadway Corner to Corner.
Looking back at my first couple years working in entertainment, the corner to corner concepts were some of the most complex paintings I had to work on. They needed to remain clean, required a lot of perspective work, accurate figure to building scale, and needed to match a well-known and established style. As difficult as it was, I've always been a big fan of paintings where there's a lot of activity happening. Just looking at this, you can see how the Nintendopoly City would have been busy and bustling, with something new and crazy happening on every block. It's a shame this pitch didn't make it past the concept stage.
Labels:
brainzoo studios,
concept,
digital,
EA,
monopoly,
nintendopoly
Nintendopoly - From Empty Lot to Hotel continued....
1 Hotel.
4 Houses.
Lot for Rent
Lot for Sale.
We ended up further developing the concepts from my last post. I especially enjoyed making the electronic store facade.
Labels:
brainzoo studios,
concepts,
digital,
EA,
monopoly,
nintendopoly,
pitch
Saturday, June 8, 2013
Nintendopoly - Pass GO!
Part of my Monopoly phase at BrainZoo, this was one of the first pieces I did to get the project going, to show how Nintendo could blend into the Monopoly world and give it a sense of adventure and achievement.
Labels:
brainzoo studios,
concept designs,
EA,
monopoly,
nintendopoly
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